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Lego dc super villains walkthrough ign
Lego dc super villains walkthrough ign











lego dc super villains walkthrough ign

On the bridge outside, target the silver metal LEGO object on the opposite end of the bridge with Lex Luthor.

lego dc super villains walkthrough ign

Now you can slip through the laser grids and exit the prison. Destoy the silver metal LEGO in the room the right, on the second floor.

lego dc super villains walkthrough ign

Destroy both turrets, then construct the hopping bricks to create wind tunnel up to the second floor. Keep up to date with all the latest from Life In Brick’s videos by heading over to our YouTube Channel and subscribing.Now Lex Luthor can destroy the turrets - press to launch missiles that destroy shiny metal LEGO. Repeatedly jump on the jump until the minikit has been pushed out and can be retrieved. In the final part of the level, when you’ve got Strange’s monster after you, head right at the beginning of this section to find a pump to jump on. The last two can be found in the corridor leading to Solomon Grundy. Next head to the front of the room and off to the left to find a grate which will take you below the floor to find the third silver object. The first two can be found in the middle of the upper area. There are five silver objects to destroy in this area. Head into the grate to come out directly below and retrieve the minikit. In the next area, where you meet up with Merlin, fly up to the top level on the left where you’ll find a handle to hang from which will reveal a grate. Use a stealth character to get past the security camera and then enter the hacking terminal and solve the puzzle for the minikit. Next, simply melt the ice for the minikit.Īfter rescuing Reverse-Flash, continue right to find a door protected by a camera. This can be achieved by throwing a Batarang at the bat-point above. You’ll find a frozen wall and will need to stop the valve before melting. This will reveal a button which, when activated, releases henchman who can be used to retrieve the red brick from the crate protected by a muli-grappling hook.Īs soon as the level begins, fly over the gap to the back left of the area. Once in the secret area, find the panel with the super-strong handles on and rip it off. Destroy this to reveal a grate to head through to a secret area. Near where this section begins, there is a doorway with a golden plate in it. In the final section of the level, where you take on Strange’s monster. Solve the puzzle to release the character token. There is a colour-based puzzle to solve, the answer to which is on the wall in front. In the room where you meet up with Merlin, head to the far right and use mind control on the guy behind the wall. In the same secret area as minikit #3, you’ll find the graffiti spot right next to where the minikit is. We aim to provide easy to follow guides and any feedback is welcome. Please support our YouTube channel by subscribing and liking this video. Each level of both the core story and bonus Justice League story requires you to collect the following: The video will show you what is required to 100% the level with additional detail below for each part.

#Lego dc super villains walkthrough ign how to

This guide will show you how to achieve 100% completion on LEGO DC Super-Villains Level 5, Arkham Barely Believe It.













Lego dc super villains walkthrough ign